Wonder Woman

Justice League #7

JL 7

Justice League #7; DC Comics

One of the better titles (but maybe not best) to come out of the “New 52” initiative of DC Comics is Justice League. It’s difficult to believe that the title is already at issue #7.  For this issue, the “regular” artist Jim Lee took a break and we had a guest artist, Gene Ha.  I believe that Jim Lee still was the artist who drew the cover for this issue, however.  Geoff Johns remains the writer.

Overall, I think this series has been average.  It pains me to say this, because I truly want to love this title and give it high marks all around.  However, when I am not being a comic-sentimental-sap, I admit that it’s only average fare.  And this is even more glaring when I compare it to the stellar job that has been done with the Batman and Red Lantern titles.  Frankly, Justice League (with its star characters and mega-cool creators) should be much better than this.  Now, I do not say it is a bad title – it is worth the cover price.

I was not sure what to make of Jim Lee’s art when this title started. After a few issues, I felt that it definitely grew on me and I looked forward to seeing it.  However, compared to Gene Ha’s art, I can see I was settling.  Many readers/reviewers disdained this batch of Ha’s art and griped about not getting more Jim Lee work.  Frankly, Lee is very good, but there was something about the artwork in this issue that really appealed to me and I enjoyed it a lot.  In the middle of the comic, there are three pages that depict a “video” conference between Steve Trevor and the Justice League Watchtower.  All of these frames are excellent – and the layout is phenomenal.  In fact, these three pages are really, really well done and all of the stars that I am giving this issue are because of these pages.

Wonder Woman “answers” the video conference call and we see her via Trevor’s monitor.  In the first frame, Ha captures the beauty, sexiness, and charm of Wonder Woman.  In the next series of frames, Ha draws her with expert mastery.  The body language, facial expressions, and so forth in these frames is really good.  I know it may seem to be a “minor” thing to be able to draw a couple of frames of a superhero – after all, shouldn’t all DC/Marvel/Dark Horse/Image artists be able to do that?  But it’s not the drawing of a superhero that is good here, rather the very natural, human, and alive-ness that Ha brings out in the drawing.  I feel like he must have studied a lot of…. people… and must be rather intuitive and perceptive in order to render the drawings so well.

This same skill is seen earlier in the comic with Batman, although I feel Wonder Woman is a more obvious example.  In the Batman frames, the reader can almost feel the frustration/aggravation Batman is feeling.  Can comic book art really evoke a response in the viewer like traditional fine art? These frames in this issue prove that they can.  The stigma against comic book art fails here.

The writing is okay.  Johns gives us some witty moments and some good dialogue.  He also writes a straight-forward story with each character having their own voice and personality. He manages to give each member of the Justice League seemingly equal “facetime” (although, perhaps a little less with Superman) and they all seem balanced in the storyline.  The little asides characters have with each other is amusing.

However, I feel the storylines are so…. decompressed (it’s the word all the comic reviewers are using these days)… that it verges on boring.  There is nothing wrong with it – and I really understand the goal Johns is working toward and how there is a lot of responsibility to make this title, of all titles, accessible and workable.  However, I feel it needs more life in the writing. Not just quips, but a more powerful story. Again, this is not bad, but it is average.  Of course, I am going to keep pulling this and reading along. And wow, I need to find more Gene Ha in the world.

3 stars

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Justice League of America #21 (2006)

Justice League 21

Justice League #21 (2006) cover

 Continuing on in my quest to “catch-up” on the now “defunct” DC Universe circa 2006-2009, I pulled this issue to formally start my adventure into Final Crisis.  This comic has a cover date of July 2008 and was written by Dwayne McDuffie with art by Carlos Pacheco and Jesus Merino.  The writer, McDuffie, died in February of 2011 at the age of 49.  Random factoid:  I read somewhere that he had a masters degree in physics.

At first I did not like it very much at all.  However, after reading the story through and spending more time looking at the cover, I think its basically a good cover in concept, but there are some challenges that knock it down from being a great cover.  In the background we see large city buildings, giving us a setting for this issue.  The two characters are not ones I am familiar with at all, and I daresay that most DC readers at the time were probably not too familiar with them either.  In the foreground is Libra and standing in the center of the image is The Human Flame.  Libra is holding a staff of some sort that is topped by a small hanging scales of justice. The staff serves as a visual aid to draw one’s attention to Red Arrow, who’s limp tattered body is being held up by a smirking Human Flame. If you’ve spent this much time checking out the cover, you will probably now finally see Hawkgirl.  Those are actually her wings that are cluttering up the center of the image and appear to be on fire. Hawkgirl is the problem with the image. The wings are messy and at first glance I thought they were just burning kindling. Her left leg is bent at an impossible angle and honestly, she’s not very easy to recognize in this shot. Its not a bad cover, but the art for Hawkgirl is messy.

Anyway, the issue starts at the Hall of Justice in Washington, DC with Wonder Woman and Batman bantering a bit. Superman shows up and we learn that Batman came to the Hall so that the other two could present a secret “slideways” room.  Only these three and Green Lantern know about this room – which is basically just a table and chairs for the big three to sit and discuss/scheme/banter in.

In these panels is one of the best smirking shots of Batman I’ve seen.  In fact the writing and art for this whole section is really excellent. Not only is it amusing and interesting just as it is, but I think it does a very good job of storytelling. (1.) the new reader is eased into the storyline, so this issue could be a good “jumping on point,” as they say.  (2.) Even if the reader is not new, we are given some clues as to what is happening with Black Canary, Martian Manhunter, and Vixen. All of this is couched in the problematic that these three superheroes want to make sure the League is in good, capable hands without requiring constant supervision from one of these three.

Nearby, in Baltimore, Maryland, we are treated to the thoughts of The Human Flame. He introduces himself while he is in the process of robbing a small branch bank.  He explains how he is able to break in using his firepower and explains his motivation.  As he gets outside of the bank with his stolen goods, the police are waiting and Hawkgirl and Red Lantern are on the scene. The artwork for the ensuing fight is excellent. Frequently, I am slightly irritated by fight-scene artwork because it can be confusing and absurd.  Although this will not be remembered as the greatest fight in comics history, it was a solidly written/drawn fight.  I followed along with interest. And though it seems the heroes have the upper-hand, The Human Flame is able to give them the slip – until Hawkgirl catches up to him in an alley.  And here we are introduced to Libra. He says:  “The scales must be balanced, Hawkgirl.” And to The Human Flame: “I’m the answer to your every dream. Call me Libra.”

At a gathering in Central City, we find Libra introducing The Human Flame to an ever-growing group that includes Lex Luthor and other villains.  Libra tells The Human Flame that he can give him his heart’s desire, which in this case is revenge.  The Human Flame wants revenge on the Martian Manhunter whom The Human Flame blames for his life of disaster and failure.  Eight years ago the Martian Manhunter defeated The Human Flame, humiliating him in the process.  The last three frames of the book show Martian Manhunter on an arid distant planet. There is a “BOOM” and Martian Manhunter has disappeared.

It’s par for the course in reading comics to encounter a group of villains who decide to band together and get revenge on the heroes who have defeated them.  This sort of storyline is neither original, nor unique.  In fact, in Marvel Comics’ Dark Reign/Dark Avengers event, we find The Hood (Parker Robbins) attempted to do something similar with the Marvel villains. However, even though the plot device was familiar, I was still interested in the storyline – I wanted to know what had happened to Martian Manhunter. I also wanted to know what was going to come of Superman, Batman, and Wonder Woman and their secret meeting room.

It’s been said that this issue is a prelude to the Final Crisis event, and I can see that now. And it is a very good prelude, because I definitely wanted to read Final Crisis to find out what happens next.  Both the writing and the artwork were top-notch.

5 stars